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81. Sticky:Dev blog: Rubicon 1.1 Mobile Structures - in EVE Information Portal [original thread]
CCP Fozzie wrote: Berluth Luthian wrote: Can you jump through bubbles with MMJUs? As in could you have a gate bubbled, and then use the MMJU to jump to gate from 100km? Yes. Scramblers stop you from using it but other warp disruption effe...
- by Berluth Luthian - at 2014.01.23 18:40:00
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82. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Anyone know how much less reward missions/complexes are in lowsec space vs. nullsec?
- by Berluth Luthian - at 2014.01.23 18:23:00
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83. Sticky:Dev blog: Rubicon 1.1 Mobile Structures - in EVE Information Portal [original thread]
Can you jump through bubbles with MMJUs? As in could you have a gate bubbled, and then use the MMJU to jump to gate from 100km?
- by Berluth Luthian - at 2014.01.23 18:18:00
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84. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
To me this seems like something that would be a lot more interesting in highsec. Basically let people tax PvE in highsec/lowsec through pvp enforcement.
- by Berluth Luthian - at 2014.01.15 17:55:00
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85. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Have they answered what happens if an ESS is in the middle of a print job and it is destroyed? Also, the tags that it prints, do these always get looted? Or can the loot fairy deny them?
- by Berluth Luthian - at 2014.01.15 15:34:00
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86. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Shun Makoto wrote: Berluth Luthian wrote: Are the isk tags racial? Or are they universal? IOW, does the ESS's race determine what kind of tags are printed? Tags are racial, read the Dev Blog Yeah i just reread it and corrected my post...
- by Berluth Luthian - at 2014.01.14 20:57:00
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87. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
So nobody has talked about how the isk tags are racial. So say I drop minmatar tags in Amarr space then the closest navy location to redeem them is a bit of a ways away. I feel like this will be an underestimated effect...
- by Berluth Luthian - at 2014.01.14 20:51:00
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88. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Can you put them inside other mobile warp disruptors?
- by Berluth Luthian - at 2014.01.14 19:29:00
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89. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Can CONCORD see me do illegal things near this MSU? Also, CONCORD scrams you right? So you couldn't micro jump away?
- by Berluth Luthian - at 2014.01.06 19:01:00
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90. Missile pirate ships - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Harvey James wrote: CCP Fozzie wrote: I would really like to see a missile focused pirate race at some point. As posters above have noted, the trick is figuring out how to make such a race feel unique and distinct since ...
- by Berluth Luthian - at 2013.12.11 17:16:00
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91. o7 Dolan - in EVE General Discussion [original thread]
I'm curious how he slept. And hopefully he disinfected.
- by Berluth Luthian - at 2013.12.08 19:27:00
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92. Why are freight containers so weak? - in EVE General Discussion [original thread]
If something is being tractored it can still be shot and destroyed right? It's not vulnerable is it?
- by Berluth Luthian - at 2013.12.05 21:18:00
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93. Why are freight containers so weak? - in EVE General Discussion [original thread]
Or another way of putting it...why are there no really big (>100k m3) anchorable high HP containers?
- by Berluth Luthian - at 2013.12.05 21:11:00
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94. Sticky:New Dev Blog: Orbital Strike changes coming December 10th - in EVE Information Portal [original thread]
Bienator II wrote: how hard would it be to make active dust battles appear on the system scanner? also what you guys really should consider to do is to let ship fittings influence the OB performance. We have the meta 0 fitted ships doing fw st...
- by Berluth Luthian - at 2013.12.05 16:36:00
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95. Sticky:New Dev Blog: Orbital Strike changes coming December 10th - in EVE Information Portal [original thread]
I think another way to coordinate eve side would be to sponsor a standing dispatch fleet that is then used to filter intel down to members.
- by Berluth Luthian - at 2013.12.05 16:17:00
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96. Sticky:New Dev Blog: Orbital Strike changes coming December 10th - in EVE Information Portal [original thread]
Axl Borlara wrote: Say five militia ships appear at a district beacon. 1. Will each of these earn their own orbital strike after waiting for their three minutes? 2. or is it the first one there starts the timer and then whoever shoots first at...
- by Berluth Luthian - at 2013.12.05 16:08:00
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97. Sticky:New Dev Blog: Orbital Strike changes coming December 10th - in EVE Information Portal [original thread]
Nomistrav wrote: My main complaint about this is knowing when and where the battles are taking place as it can be incredibly tasking just getting into the right system to drop the orbital strikes. A lot of time it comes down to staring at the...
- by Berluth Luthian - at 2013.12.05 16:01:00
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98. Sticky:New Dev Blog: Orbital Strike changes coming December 10th - in EVE Information Portal [original thread]
Andre Vauban wrote: My two cents is that the LP reward is way to high, especially since it is influenced by tier. Is there a limit on the number of strikes you can perform in a single DUST match? You could have a single player sitting on a dist...
- by Berluth Luthian - at 2013.12.05 15:40:00
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99. Bombardment still a niche? Direct vs. Indirect fire? - in Warfare & Tactics [original thread]
Za'afiel wrote: I would say that tier 3 BC's are the example of "bombardment" and i do connect it somehow to "who hits the hardest". I don't think they fit in my taxonomy of bombardment. For me, bombardment is: 1) Positionally agnostic (mis...
- by Berluth Luthian - at 2013.12.04 13:42:00
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100. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
A Crypto-SBU that is a fairly sophisticated (nullsec difficulty) multi level customizable hackable SBU. It would pose stages of hacking problems with loaded defenses. 3 successful hacks would set it in reinforce. After reinforcement, 3 more succ...
- by Berluth Luthian - at 2013.12.04 13:36:00
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